Showing posts with label transmedia planning. Show all posts
Showing posts with label transmedia planning. Show all posts

Thursday, September 17, 2009

The Revolutionary Power of Transmedia Storytelling

The following is a cover story article that was published on iMedia Connection on September 8, 2009.

The revolutionary power of transmedia storytelling

September 08, 2009

Article Highlights:

  • Unlike widgets or individual pieces of content, transmedia elements can be experienced an infinite number of times
  • Transmedia is more than an integrated campaign, as each channel needs its own voice in the story arc
  • Successful transmedia narratives make consumers hungry for the other elements while driving them back to the main product

Next in media planning & buying

There has been quite a bit of talk in recent years around the concept of transmedia storytelling. Few of these narratives have actually been implemented, but a select number of companies have chosen to satisfy consumer affinities, put great ideas on a pedestal, and think of creative ways to proliferate those ideas through carefully chosen channels.

On a deeper level, transmedia narratives strike an amazing balance between medium and message. In doing so, an exposition can carry out a story arc through application and dialogue that transcends all media execution. Whether you are a brand, an agency, a studio, or a publisher, transmedia storytelling is and will be an integral part of our future success as media entities and content providers.

Transmedia's history
So just what is transmedia storytelling, and why hasn't it been fully adopted?

For starters, it represents a process where integral elements of a fictional narrative get dispersed systematically across multiple delivery channels for the purpose of creating a unified and coordinated entertainment experience, as defined by Confessions of an Aca-Fan.

For those of you who are unfamiliar, the concept of transmedia storytelling was formally hatched by Henry Jenkins, a professor at the Massachusetts Institute of Technology (MIT) and author of the groundbreaking "Convergence Culture." In the book, Jenkins deftly deconstructs not only the inefficiencies of media influence and consumption (or what we might regard in this context as "confluence"), but also identifies most advertising outreach as communications streams that are significantly limited in what he describes as their "hypersociability."

Hypersociability is a term used to represent the conversational -- or what Faris Yakob has coined as the "spread" -- nature of content. So the idea is that if we can create a true story arc around or within an idea, the scalability of that currency (what we share) is virtually limitless. In effect, it takes us from passing along a piece of content, an application, or a widget (which may die on the proverbial vine), and allows us to engage and participate in a phenomenon, and do so indefinitely. Case in point: "The Matrix", along with many of its associated harbingers, will be the topic of discussion at cocktail parties and dinner tables for as long as the media world exists in its own vacuum.

Transmedia development emerged along with the advancement in digital storytelling, but as Ivan Askwith, senior director of strategy at Big Spaceship, points out, it was also partly cultivated as a means for solving the problem of marketing and licensing excess. This has been a particularly frequent issue with feature film franchises, but has reared its head across a variety of media.

Askwith actually studied with Jenkins and earned his masters at MIT. His thesis was an exploration of how television programs use transmedia extensions as part of a larger attempt to create audience engagement -- a means for allowing viewers to stay personally invested in a storyline. He also did work on alternate reality games (ARGs) as part of a separate research effort completed at the institute. Alternate reality solutions have been around for some time, but have only just begun to reveal themselves in a more seamless format.

Putting theory into application
One of the more famous case studies that blends content from a television property and utilizes (in part) ARG extensions is the hit series, "Lost." In addition to the popular television series, the creators of "Lost" have produced a wide range of narrative extensions, including original webisodes featuring the main cast; numerous websites for fictional organizations featured in the show, such as Oceanic Airlines and the Hanso Foundation; a bestselling mystery novel that was published as a final manuscript by a character on the show; a video game that lets players explore the island and interact with the characters in an original storyline, and much more.

"Lost" is a perfect example of transmedia as marketing technique because it blurs the line between advertising and product, according to Askwith. "While most of the transmedia extensions around 'Lost' are ultimately intended to drive viewers back to the mothership of the television series, some viewers might just as easily (and legitimately) feel that the show is driving them outward, to seek out the other pieces that complete the narrative," he says. "So all of these other pieces might be advertising the show, but they're also advertising themselves -- and, increasingly, providing the ability for content creators to tell more complex stories, while generating new sources of revenue."

Coca-Cola's 2007 campaign, "The Happiness Factory", brought out the true narrative potential of what originated as a purely advertising-based vehicle. Inspired by the success of an award-winning television spot depicting the fantastic world and creatures that exist inside each Coca-Cola vending machine, Coke has expanded "The Happiness Factory" into a full-fledged transmedia franchise. This comes complete with an interactive website and "Open Happiness," a new commercial song featuring several popular music artists.

While brands like Coke are far from deficient with respect to their media budgets, it seems they may be challenged with finding more objective and resourceful solutions such as those provided by Starlight Runner Entertainment.

Jeff Gomez, Starlight Runner CEO and a pioneer in developing transmedia content for a number of Fortune 100 brands, including Coke's Happiness initiative, knows that this is no easy feat.

"There are short stories and multi-volume epics; transmedia narrative is a way of conveying messages, themes, and stories -- a tool or methodology if you will," he says. "Smaller efforts may become as ephemeral as a tale written in a magazine, while truly grand and artful ones will aspire to epic literature. We try to distinguish transmedia narrative implementation from standard terminology such as advertising campaigns, although the two can co-exist or overlap."

One example of this type of real-world integration is Dove's now famous initiative for Real Beauty. When you think about it, Dove took a very transmedia-esque approach. With the simple core insight that women of the world don't describe themselves as beautiful, Dove deconstructed our media portrayal of beauty, uprooted messaging geared towards women that has been ingrained since their childhood through multiple sources, and quite effectively, defied cultural mores and peer pressures associated with those deeper messages.

According to Gomez, this is an approach that demands a kind of brand discipline not associated with most initiatives. "[It] requires a combination of diplomacy and a fierce loyalty to the tenets of the IP or brand itself above all else," he says. "Studios, agencies, and publishers that are not doing this are finding themselves trailing the frontrunners."

Spreading the love
Askwith and Gomez are two early adopters who have taken this phenomenon to new heights, but there is a host of emerging players who have not only made their mark with distinctive and groundbreaking creative strategies, but who have endeavored to offer scalable business models that serve a higher purpose.

One such play is "Humanitainment," the brainchild of Michael Fox.

What started with a successful viral campaign for Barack Obama (featuring 5 No. 1 viral videos including "Baracky" and "The Empire Strikes Barack") that helped to define the Obama brand and shape the 2008 election, has evolved into an innovative transmedia branding model that organically fuses commercial entertainment with socially-relevant messages. It's what you might call pop culture... with a purpose.

As Fox -- a former entertainment attorney turned cause advocate -- explains, "We are living in a time where technology enables us, and the state of the world requires us, to use new media not only as a revolutionary marketing tool, but as a way to galvanize the consumer to participate in transforming the future. Twenty-first century branding is not just about making consumers' lives better... it's about making the world better."

Reconstructing cultural paradigms
Goodwill and great intentions have been necessitated by tough economic, environmental, and social times. To the extent that we can seek out powerful interpersonal connections within the transmedia landscape, we also have to account for what type of thinking is required and retool the processes by which we implement this thinking. You might look at this as a hybrid of management consulting, technology development, creative ideation, and hub-and-spoke deployment.

The reality is that many agencies are not equipped or set up for success in this regard. Transmedia vehicles cannot be confined to a predetermined media plan or buy. And, as Conn Fishburn, a former senior partner at Ogilvy and recent head of partner innovation at Yahoo, points out, this is an inventive methodology that takes us far beyond creating just an ad campaign.

"Transmedia programs are inherently about the creation of culture. About understanding the living story, how it is picked up and adopted by people who add to it, shape it, and make it their own based on a core brand DNA," he says. "Agencies typically make static objects that have no history or future and represent ideas that are somewhat plastic. Great ideas must weave themselves into the broader cultural zeitgeist."

Further, all inter-agency departments need to be able to ideate and touch the work in a truly collaborative mindset, and this must translate well past coloring ad units, websites, mobile apps, advergames, or outdoor elements with the same brand palette.

Transmedia development is not a repository for the window-dressing that has become a host of fairly innocuous integrated solutions. What we're really talking about is building conversational elements with their own personalities that are endemic to a particular touch-point in which each channel has its own voice in the collective arc of a storyline.

Following audiences and moving with markets
Let's also not forget a paradigm that has left us all scratching our heads in the search for a viable solution: branded content and product placement. Many talent agencies and creative shops have scrambled to monetize content within very challenging and shifting models. Transmedia narratives have the potential to create greater opportunities by extending stories, reaching multiple platforms, and enabling better audience targeting when done right.

"Audiences are more willing to engage in a number of different ways now," according to Jesse Albert, senior new media agent in the Global Branded Entertainment division at ICM. "Loyalty is given to entertaining content and not to distribution, and audiences will look to find that content wherever they can or please. With transmedia, brands and IP can take advantage of the consumer's willingness to explore distribution channels by extending content offerings across the spectrum."

Loyalty is the operative word, and a formidable hurdle, when we consider the advances that new technologies are making to bring content to us. Retargeting, for example, presents a seesaw battle between what is intrusive and what is seamless. As content providers, when we move with people and not with ad inventory, we have to be very careful about how we extend invitations to interact with content.

As Albert explains, "Content only becomes of interest to consumers when there is something unique to each medium that extends the value proposition of the core IP offered, rather than simply replicating it. Above all, we must reward the true fan who follows the IP thru all channels with wholly unique offerings."

Marketing and development functions
What Albert and Fishburn allude to are actually two fundamental parts to transmedia: the marketing functions and the development functions of a rollout strategy. This requires a bit of reverse engineering, to say the least.

The marketing functions would serve to optimize a media plan or spend (in other words, reduce waste), or, from the ground level, would build out a framework that serves a market need -- in effect, putting the consumer front and center. The idea behind this is that we would actually brand markets, not market brands per se, so that common interests would supersede age or economics. So, in this sense, we are talking about developing initiatives in a true psychographic and technographic capacity as opposed to a mere demographic one.

The development functions would serve to build a mythology around IP. You could take your favorite CPG or electronics brand and build a storybook around its core DNA that is rich in lore, platonic soft text, amazing iconography, and a suite of virtually endless outcomes -- think of video annotations without a set number of second or third acts.

You can then take tools that are already on offer within the semantic web (artificial intelligence) and build layers that extend these stories out into the world, free of dictation, compartmentalization or even language barriers. Subsequently, you'll be creating a seamless, organic and highly collaborative experience.

In conclusion
We are literally looking at a global shift in the way we view ourselves and the way we relate to others in our natural environments, all through the possibilities and intricacies of our own imaginations. Picture this: Using a transmedia narrative to engage and build a new set of cultural values for a society completely different from our own, and creating an entirely new ecosystem in the process. Or perhaps it would call competing brand environments into gamesmanship.

Imagine Adidas's latest declaration that "Impossible is nothing" joining the ranks of Nike's "Just do it" on a wondrous stage blending fantasy and real human emotion.

What this means for advertisers is a potential windfall of consumer engagement and advocacy, or true "super-use." What this means for consumers are potential gateways of self-expression that can be mass adopted and at unprecedented scale. What this means for media is an adoption of content generation that breaks down silos and gives rise to human growth (not the machines).

With this type of quenchable mythos, anything is possible.

Gunther Sonnenfeld runs his own digital media consultancy, ThinkState.

Thursday, June 25, 2009

Transmedia Task Forces

There are a lot of very smart people working at creative and media agencies. A lot of great talent to mine. There is no shortage of good ideas. In some cases, robust technologies on offer. In other cases, account management that is deft and multi-functional. Leaders who can do more than just sell. Creatives who understand business objectives. Media folks who get messaging and conversation.

Despite this, the agency construct, by and large, lends itself to failure. We've seen this and talked about it ad nauseam - how departments and disciplines operate in silos, how traditional and digital are at odds, how media and creative don't walk the aisle et cetera et cetera.

So my colleague Ezra Cooperstein, who works at one of the biggest media agencies in the world, made a great point: As the system continues to fight for its self-preservation, why not establish and deploy task forces that exist entirely to run point between these silos?

Ok, so you're probably thinking that this idea isn't anything new, and in theory it really isn't. However, when you look at all the "disruption" groups within agencies and networks, the idea still isn't working. In fact, I would venture to say that many of these groups exist purely to window dress and satiate the paranoia of clients and upper management who need to know that an integrated practice somehow exists or is being put into place.

There is also a much larger issue: finding people who can truly think and speak in a transmedia capacity. If you were reared in a big agency environment, chances are you were groomed as a specialist of one thing or another, or, if you were multi-disciplinary, you were probably discouraged from developing ideas in this way. I can't tell you how many people I know who have suffered this fate, and had to work extra hard to become competent in areas outside of their focus. I can also tell you that personally, this is the first time in my career where having multiple skill-sets has greatly benefitted me... although big (or bigger) agencies are still hesitant to hire me full-time. Go figure.

So, the questions remain: who would make up a task force and how would it operate?

A task force would likely be comprised of anyone who advocates ideas. Sounds rudimentary, I know, but if you really think about, the current system mostly prioritizes placement or mechanism first, and the idea second. How many times have you seen an idea shoe-horned into a media buy? An expensive application built without a strategy? A broadcast campaign with all stars and no substance, not to mention no calls-to-action with complementary media? A viral video campaign that spikes and then dies on the vine? The point is that there are media planners, digital strategists, traffic managers, art directors, web developers, copywriters and biz dev folks who all have the capacity to connect the dots on the landscape and are willing to collaborate. They just need the opportunity. They want to dive into new areas of innovation. They crave the challenge. And, more importantly, these are the folks that are invested in the future of the agency... people who are true "change agents" (Man, I hate that phrase...)

As to how the task force operates, well, this can be sliced any number of ways and really depends on what can be streamlined within the org chart. What often happens with disruption groups is that they have meetings about meetings and don't immerse themselves in the development nitty-gritty of the various departments. They don't really want to know how bad communications or operations can be, and they certainly don't want to management consult, nor do they know how. So, the simple solution starts with a staffing assessment (who is involved in development meetings and what roles to play) and implementing hard-line communication protocols, such as limited email correspondence, no mobile use during meetings and the mandate that everyone has to come to a development meeting with a potential solution set laid out. And the respect to all the inter-departmental briefs that are generated during "phases"... whittle that mess down to one initial brief, one mid-point summary and then an activation plan.

This is clearly fodder for a much deeper conversation, but you get the point. 

Look, we all seem drawn to this crazy business because of those intermittent and often fleeting connections we make with consumers. We recognize that advertising can be such a powerful thing. So maybe it's time we got our act together. After all, we're consumers too, and if nothing else, we owe it to ourselves. 







Thursday, March 19, 2009

ChiRunning Across the Media Landscape

In thinking about the notion of transmedia planning (engagement marketing) and the thoughtful expositions drawn out in Henry Jenkins' book, Convergence Culture, it struck me that the delicate practice of developing sound brand strategy and successful tactics is sort of like running through a marshland. Danny Dreyer's ChiRunning concept seems to be an interesting analogy/discipline for how we can navigate the wild and wooly landscape and align consumers with touch-points that keep them in safe harbor from the pratfalls of technology inhibition or "message envy". Let's explore.

There are four primary tenets to ChiRunning:

- Run injury free
- Increase efficiency with a mid-foot strike
- Increase your speed while reducing the effort
- Finish a pain-free marathon and look forward to running again

So, starting with the first tenet, running injury free, let's take this to mean that we can remove or reduce any transgressions relating to past brand experiences, i.e. "brand baggage". This is the first real thrust into reputation management. With a new campaign or open-ended initiative, we have an opportunity to wipe the slate clean and establish new parameters for conversational development, primarily through full disclosure and transparency. Further, by allowing consumers to become stakeholders, a weight is lifted in having to prescribe messaging or push sales. A new story is about to unfold, and it evolves through channels that are organic to idea- and experience-sharing, off- or online.

Now we've re-entered the landscape, and in increasing efficiency with a mid-foot strike, we are effectively riding the wave of mid-tail content and respective utilities that are on offer for these consumer advocates. Text, video, photos and other forms of social currency are gladly created and bartered, and the brand is providing tools to enable these experiences. The groundswell surges. Opinions take shape. In some cases, new product ideas are being developed. Most importantly, brand advocates are creating communities that begin to dictate the ebb-and-flow of branded conversation, and the content being created in and around that conversation hits specific focal points within the tail that raise the bar on quality.

At this next stage, we're increasing the speed at which these dialogues are being had and reducing the effort in guiding them. The relationship with the brand is becoming intimate. Social rules have been implemented. Crowdsourcing generates new insights, yet keeps the rules in check, allowing the brand to mature at a steady pace. Most remarkable, the brand, in taking on this new life and perspective, is responsible for an invisible parallel that puts people who share common interests in line with one another. The balance is undeniable.

Finally, we find ourselves, as brand stewards, running a pain-free marathon, exploring different media avenues, and protected by enough brand equity to be able to experiment without great risk. We can stage that event, Tweet-Up or conference podcast, or form that Ning group; if nothing else, we can see where we stand within specific environments. Our humility and transparency keeps us alive and well. And we look further to the road ahead...we look forward to running again.

Having made the traverse, we can now sit back, reflect and plan the next adventure, knowing that we may not necessarily be able to predict outcomes, but that we can adapt to them and shift our perception within the landscape at any time, and at any given place.